Cape HenlopenThe two capes at the mouth of Delaware Bay

The game

Cape Henlopen: The Surrender

A history game you play on the Cape May–Lewes Ferry, on the water it happened on. One pass covers your whole party. You never have to leave the boat.

Painted illustration: a submarine on the surface in calm water off a low sand cape.
14 May 1945, off Cape HenlopenThe end of the story you are going to play, on the water you will be crossing. Original painted artwork made for this game. The real Navy photographs of the surrender are in the National Archives.

For four years men stood in concrete towers on both sides of this bay and watched the water. Nothing ever came in. That was the job, and it worked so well that almost nobody remembers it happened.

Then, right at the end, the enemy came in anyway — and handed over his boat at a dock you can still walk out on.

Three things you will not be able to unknow

In 2016 Hurricane Hermine stripped the beach at Cape Henlopen and uncovered what had been buried there since the war — two empty M2 mine cases, X-rayed to be certain, and a pair of thousand-pound cast iron anchors. They had not washed in from the minefield offshore. They had been under the sand the whole time.

The Army put 455 of them across the mouth of this bay. The two that came back up were empty cases, buried in the sand since the war.

In 1942 a German submarine came close enough to lay mines across the entrance to this bay.

Two weeks later one of them killed fourteen men. You will be crossing that water.

No enemy submarine ever entered Delaware Bay in four years of war.

Nobody can say whether that was the guns, the mines and the wire — or whether they simply never tried. The game lays out the evidence and asks your team to decide. It does not answer it.

How it works

WhereOn the ferry. Start in the boarding line, finish before the arrival announcement.
How longAbout 70 minutes of play inside an 85-minute crossing.
Which directionEither. It works the same sailing from Lewes or from Cape May.
What you needA phone. That is all. No app to install.
How many peopleOne link covers your whole team, up to six devices. Everyone plays together.
AgesWritten for adults and teenagers, and comfortably playable by a family. No gore.

You get eight chapters. Six of them happen afloat and are the whole game — if you never get off the boat, you have still finished it. The last two are optional and ashore: Fort Miles on the Delaware side, Cape May Point on the New Jersey side. Do them if your day allows and ignore them if it does not.

$29

One team · up to six devices

Get your team pass

Your team link arrives by email within a few minutes. Open it on the phone you will carry, and share it with everyone playing.

What is actually in it

Every person in this game is real and documented. There are no invented characters and no invented quotes.

Chapter 2 sends you up on deck to look at the water, because the shape of this bay is the reason the whole story happened the way it did. Chapter 5 hands you the job those men had: read the instruments and decide whether something is out there. The finale asks your team for a verdict on a question that has never been settled, and records your answer.

What it looks like

Painted illustration for the chapter In the Line.
1. In the Line
Painted illustration for the chapter One Deep Lane.
2. One Deep Lane
Painted illustration for the chapter The First Time.
3. The First Time
Painted illustration for the chapter Drumbeat.
4. Drumbeat
Painted illustration for the chapter How They Stopped Them.
5. How They Stopped Them
Painted illustration for the chapter The Surrender.
6. The Surrender
Painted illustration for the chapter Fort Miles.
7. Fort Miles
Painted illustration for the chapter Cape May Point.
8. Cape May Point
One painting for each chapterSix afloat, two ashore. Original artwork made for this game. These are paintings, not photographs — the towers, the pier and the bunker all look like themselves when you get there.

Before you buy

This is a one-way game by design. Plenty of people take this ferry across and drive home the long way around. Everything that scores happens on a single crossing, so you are never left holding half a game.

It is not a guided tour. Nobody meets you. You play it on your own phone, at your own pace, with your own people.

It is ours, not the ferry's. We are not the Delaware River and Bay Authority and we are not affiliated with them, Delaware State Parks, or the New Jersey State Park Service. Check the sailing schedule with the ferry and book your crossing separately.

Where the story is, if you want to stand in it

The pier →

The dock the submarine was tied to. It is the fishing pier at Cape Henlopen State Park now, and there is a marker.

The towers →

Twenty went up — fifteen in concrete, eleven of those in Delaware and four in New Jersey. One on each cape is open to climb.

The bunker →

Built 900 feet inland and camouflaged. It stands on the open beach now.

The crossing →

What is under the boat, and why one deep channel decided a war.